・Impact Crater: Fixed a bug where the end of the timing window was set incorrectly when chaining Impact Crater (Level 0 - No Charge) into a grounded Charged Attack. ・Impact Crater: Fixed a bug where terrain effects would not trigger when Impact Crater is used on magma terrain. ・Water Strike: The window of time for a successful Water Strike has been increased. ・Charge Switch: Courage: Charge times are now shorter. ・Side Smash / Water Strike: It is now possible to chain into Side Smash or Water Strike from Overhead Smash or Charged Follow-up. ・ Bonus Damage (3rds Charged Attack): Attack power increased Elemental scaling increased Exhaust value increased ・ Bonus Damage (2nd Charged Attack): Attack power increased Elemental scaling increased Status effect scaling increased Exhaust value increased ・ Bonus Damage (1st Charged Attack): Attack power increased Elemental scaling increased Status effect scaling increased Exhaust value increased ・ Additional Hammer Down (Finisher): Attack power increased Elemental scaling increased Exhaust value increased ・ Additional Hammer Down (1st Hit): Exhaust value increased ・ Charged Upswing (and Additional Upswing): Attack power increased Elemental scaling increased Exhaust value increased ・ Charged Side Blow (and Additional Swing): Attack power increased Elemental scaling increased Exhaust value increased ・ Step Smash (Finisher): Attack power increased Stun value increased ・ Step Smash (1st Hit): Attack power increased Stun value increased ・ Charged Brutal Big Bang (Finisher): Attack power increased Stun value increased ・ Charged Brutal Big Bang (2nd Hit): Attack power increased ・ Charged Brutal Big Bang (1st Hit): Attack power increased ・ Charged Brutal Upswing: Attack power increased ・ Big Bang Finisher (2nd Hit): Attack power increased ・ Charged Big Bang (Finisher): Attack power increased ・ Charged Big Bang (1st Hit): Attack power increased ・ Spinning Bludgeon (1st through 5th Hits): Elemental scaling increased (increases per consecutive hit) Status effect scaling increased (increases per consecutive hit) ![]() ・ Side Smash: Elemental scaling increased Status effect scaling increased ![]() ・Adjusted all of the following weapon actions:
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